However there were a few updates to make.
Here were the weaknesses as I saw them:
- didn't have a spot for the 4th mortar
- easy to pull clan castle
- AQ didn't have very much protection
- mortars would be largely ineffective when the enemy hit the core
I call it the Ringus2 Warbase. Our clan wars, a lot. Usually I end the war 1 or 2 starred. But after switching to Ringus2 Warbase immediately I started seeing results:
War 1:
0-star (29%) gowipe (link)
War 2:
0-star (31%) gowiwipe (link)
0-star (41%) gowipe (link)
War 3:
Not attacked
War 4:
2-star (62%) gogiwi (link)
War 5:
0-star (45%) gowipe (link)
0-star (38%) lavaloonion (link)
1-star (46%) gowiwipe (link)
0-star (47%) gowiwipe (link)
2-star (52%) gowiwipe (link)
Average: .56 stars (43%)
War 3:
Not attacked
War 4:
2-star (62%) gogiwi (link)
War 5:
0-star (45%) gowipe (link)
0-star (38%) lavaloonion (link)
1-star (46%) gowiwipe (link)
0-star (47%) gowiwipe (link)
2-star (52%) gowiwipe (link)
Average: .56 stars (43%)
Here are a couple really good things I've seen so far:
- wallbreakers usually outpace the other units and are killed by the inferno
- the skeletraps / king / queen in the core provide good distractions
- harder to pull CC
- CC in the core adds a high HP obstacle
- mortars have good coverage of the core
I'll update with more results as I get them and may add a tweak here and there but overall I'm very happy. Thanks peabak!
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